Deck of Many Things
The Deck of Many Things
There are at least as many accounts for where the Deck of Many Things comes from as there are legends about it. There are stories about the Deck betraying trickster gods to their destruction, helping simple farm-boys outwit archmagi, or helping to form the order of the cosmos by introducing chaos and uncertainty. The Deck is composed of twenty-two cards. By themselves, each card has some small, temporary magic that its holder can invoke, but it is only when all the cards have been assembled that the Deck’s true power is unlocked.
The Deck normally appears all together, but after the Spellplague and the fall of Helm, some of Torm’s paladins decided that the Deck of Many Things had played a part in those events. They undertook a quest to destroy it. They found that whatever they did to the cards, however, they would simply reappear in the Deck. So instead, they worked a powerful ritual to lay divine laws upon the Deck to bind it. Then, twenty-two paladins each took one of the cards and journeyed to the furthest reaches of Toril, so that the Deck could never be reassembled. But the Deck wants to be made whole again.
Single Card Effect: Once per full heal-up, you can use a single card to provide an effect for one battle. Each PC can only use one card per battle.
Draw Effect: When you have assembled the entire Deck, you can use it by announcing how many cards you will pull. Each card has an effect. The number of cards you announced will be pulled, even if you die in the process.